In order to speed up simulation processing, we put a hard limit for photon number to simulate for a DOM. This is valid and efficient because we will not have infinitely large pulse due to PMT saturation anyway. However, the hard-wired number has to be enough large, which will be cancelled by the PMT saturation effect afterwards.
The current hard-wired limit number is 500k photons. I changed this value to 1 M photons, and compared the results with default one. The script I used for the generation is here.
The current default limit (500 k) The statistics is ~50k. |
higher maximum number 1 M The statistics is 10k. The distribution is quite similar to default limit. |
Keiichi Mase Last modified: Thu May 29 01:43:14 JST 2008